1. Be polite. (Be nice.)
2. Don't cheat.
3. Keep in-game conflicts in-the-game.
4. No ASSHATS: abuse, spam, slander, harrassment, antagonism, threats, sedition; and similar ilk.
5. Don't promote, spam, recruit, or link to other servers and sites.
6. Compare or politick against servers or sites somewhere else.
7. Constructive ideas are welcome. Directly or indirectly disparaging the site or its members is not.
8. Do religious or political discussions somewhere else.
9. Grievances, suspicions, accusations, or appeals that impugn a player/admin/GM must be procedurally handled in private. FCW protects the presumed innocence of the parties involved.
10. Private DMs require FCW Discord or FCW Game Server to bridge them and thus fall under these rules.
11. FCW is a private gathering and not a public square. Speech is regulated. Keep speech and conduct appropriate.
12. Information, communications, and content that take place within the FCW private gathering may not be shared or distributed offsite without permission.
Clarification:
1. Be nice.
• This is FCW's golden Meta-rule. Every other rule is subordinate to this one, a mere detail and explanation of this one.
Remember this one and there's a lot less to memorize!
2.
Don't cheat:
• No multi-accounts: Do not play multiple accounts within the same game.
• Hacking is cheating: Browser hacking, dev-console hacking, packet hacking, server hacking, and any other form of hacking.
• Information, actions, or access not commonly available through normal use of the game's interface is competitive inequality, which means it's cheating.
3.
Keep in-game conflicts in-the-game.
• Remember, your enemy may be your ally in a future game.
•• Creating a lasting grudge may disadvantage your nation in future games.
• Impoliteness may be role-played:
•• IMPOLITENESS MUST BE IMPERSONAL: not directly affront the human behind the player.
•• Rudeness, arrogance, power-tripping, and conflictive communications should be role-played:
•• Represent yourself as your country's fictional leader.
•• Address other players as their country's fictional leader. **Third person pronouns are advisable.**
•• INCORRECT: "You're a lying warmonger, asshole, and I'm going to crush you, pathetic loser!"
•• CORRECT: "The Mongol nation and its leader are lying warmongers, pathetic losers who deserve to be crushed by the Swiss!"
4. No
ASSHATS.
• NO
Abuse,
Spam,
Slander,
Harrassment,
Antagonism,
Threats,
Sedition; no rabble-rowsing, psychoaggression.
• Abrasive or disrespectful actions should be limited. Hateful interactions shouldn't happen.
• Interactions deemed unusually dishonorable or lacking sportsmanship; especially if leveraging this to impact outcome in an unnatural or irregular way.
• Preserve the game entertainment ambience by keeping in-game chat relative to the in-game play of your player-nation.
• In-game threats about in-game consequences are normal. Out-of-game threats about sedition, drama, exposure, public boycott, reputation degradation, or rebellion; unless a GM/Admin/Player meets your demands, is not only
ASS
HATS, but
unconstitutional. Go to the GM or site admin
privately to handle situations. If that's the same person or not resolved, abide by (9) below so the site can make bureaucratic formal corrections to its processes. If you use ultimatum, threats, or leverage 'negative publicity actions', you automatically lose your case, any chance of appeal, and face punitive consequences including possible banning.
• ASSHATing that affects game outcome or integrity may be punished or corrected by the GM.
• Respect other players' mental health. In-game threats, manipulation, psy-ops, and mindwarps are legal but must carefully and completely
a) be fictional: role-played between virtual leaders
b) politely respect the human identity behind the virtual player,
c),
avoid escalatation of emotional communication. ⚠ Conflicts happen in war games. When dialog worsens, first
reduce communication to simple yes/no questions, then
go silent.
• Non-sporting or "meta-game dishonesty" is considered ASSHAT: e.g., informing someone you won't RTS then doing so, misinforming human players of external out-of-game facts/conditions for an in-game advantage, etc.
• NO: Sharing/screenshotting private conversations without permission. NO doxxing. NO violating Privacy Policy of FCW ecosystem.
• Off-site links except to a rules question, are forbidden from in-game chat.
• Drowning community discussion in Discord by posting many more messages than anyone is bad form: let others give their views.
• NO using, directing, incorporating from another person or "bot" as the agent for violating any site rules.
5. FCW is a safe space, free from public or private promoting, recruiting, or poaching to other sites. Ask admin permission.
6. FCW is not the appropriate forum for comparison or politicking for or against servers or sites.
7. All constructive ideas and contributions are welcome.
• Politicking against the site or its members can be done in locations other than FCW, so long as the
Privacy Policy protecting its members is not violated.
8. Religious and political discussions are encouraged in locations other than FCW. Such discussions may be deleted from FCW.
9.
Grievances, accusations, or appeals in private.
• Humans have suspicions, sometimes false accusations, some even have slander or reputational injury as their motive. To protect against a
player, admin, or GM publicly and wrongly suffering degraded reputation: you MUST do accusations, complaints, infraction reports, and similar actions in PRIVATE. Report to an appropriate GM/moderator/admin. You have a right
to a private hearing and to appeal decisions to other admins/moderators/GMs, but the process from start to finish must be handled in private if
any content in the complaint either directly, indirectly, or implicitly, impugns, accuses, or maligns FCW, its players, admins, GMs, or moderators; or debates/challenges the rules of FCW or their interpretation.
10. Private DMs must abide by community rules when those DMs were bridged by mutual belonging to FCW Discord or the FCW Game Server which make those communications possible. Private complaints about DMs to other members will be treated the same as if they had been made in public, if those DMs were bridged or conveyed by a FCW server.
11. FCW is not a public square with guaranteed free speech. It is more like a friend's house party. You are not welcome if you break the party's rules.
12.
What happens at FCW stays at FCW: FCW is a Preferred Privacy Protection site. What users do at FCW is privacy protected.
Users may not distribute other users' content, information, or communications outside of the FCW services. Do not screenshot, copy-paste, relay, report, journalize, log, transliterate, translate, or otherwise convey information, communications, or Private Identity Data, within the FCW services to anywhere outside the FCW privacy sphere, without first obtaining permission. Violation of this policy means you are no longer deemed to be an authorized user of our site.
•
General sharing permission is granted by default: for in-game experiences available from the perspective of the nation you play in-game (so long as it does not violate another user's private content.)